Zwift
A design blueprint Spectr produced from Zwift. Scroll to look closer.
Zwift Orange over a full-bleed 3D world, glass HUD tiles, and fixed metric color semantics
A pixel-faithful design token catalog reverse-engineered from Zwift iOS, built around the ride HUD: glassmorphic metric tiles over a rendered virtual world, the orange route-progress banner, and the Power-Up game tile. Real brand palette with the fixed Power/Cadence/HR/W-kg color mapping and tall condensed Barlow numerals.
Everything you need to ship a Zwift-grade virtual-cycling front end: exact hex values, the glass rider HUD, the route banner with progress bar, the armed Power-Up tile, and achievement bursts. Comes with framework-neutral specs plus SwiftUI, Expo, and Jetpack Compose guides.
Screens documented
- Ride HUD over a 3D world
- Route banner with progress bar
- Armed Power-Up tile
- Route picker and worlds
- Structured workout interval graph
- Achievement and level-up burst
What a Spectr spec includes
Screen-by-screen documentation, complete design system (color, typography, spacing), navigation map, component library, implementation notes, and a Claude Code prompt — everything an AI coding agent needs to build.
Turnaround
Most mobile apps produce a full spec in under 90 seconds from a single screen recording. Upload your own MP4 and watch the blueprint generate live.
Why not a design file?
Design files don't compile. A Spectr spec is optimized for AI coding agents like Claude Code — it produces working code on the first prompt, not layered artboards.
Target stack
Every spec targets Expo SDK 54 and React Native on an iPhone 15 baseline. The Zwift blueprint translates cleanly into an Expo Router app structure.